You can feel free to toggle all of this stuff off if you wish of course, and we did knock motion blur and anti-aliasing on the head, but the additions here really do highlight just how well Quake's vision of a multi-dimensional hellscape has held up.Īs we already mentioned, this is a feature-packed remaster too. You've got texture smoothing, a choice of resolutions, anti-aliasing, ambient occlusion, depth of field, motion blur and, perhaps our favourite, dynamic lighting, that subtly adds to the game's already superb atmosphere. Of course, all of this is aided by graphical bells and whistles here, lots of little modern touches which don't so much change the look or feel of the original as they do compliment it. In motion, it's hypnotic stuff and as buttery smooth and exhilarating as ever. It may not look so hot in static screenshot images, but boot this bad boy up, start strafing and shooting around the Necropolis, gibbing round Grisly Grotto or the House of Chthon, and you're immediately pulled fully into its nightmare world. It absolutely looks and sounds every one of its 25 years, make no mistake about that, but the whole thing - the dark and dingy nightmare environments, twisted imagery, horrifying enemies and stellar sound design - fuses together to form what now comes across as a genuinely timeless vibe. In terms of atmosphere, too, Quake's Lovecraftian/Gothic horror nightmare world somehow still holds together remarkably well given how completely mad it all is. There's far more geometric complexity, you can fully explore your surroundings, something that was genuinely mind-blowing back in 1996, and the combat gets a real turbo-boosted kick up the backside from the resulting freedom and new level of traversal it offers. Instead there's almost as much exploration and puzzling as there is shooting here, and it's made all the more immersive by the leap in technology brought about by its fully 3D game engine. This isn't simply an endless siege or a full on mindless assault involving hordes of demonic foes, although there's still plenty of that. On the face of things, it all looks very DOOM-esque, but getting to grips with this one reveals a game that's so much more nuanced in terms of its action, in its level design and in how it goes about placing its enemies.
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